











At
Title Screen
Press 6 to toggle superslimeness.
'B' to toggle double-buffering (makes it slower but not flickery).
Keys
Bowling: A = left, D = right, W = jump, Q/E = wickie jump
Batting: J = left, L = right, I = jump
Other: B = go to next ball (if auto dead ball doesn't work)
About the game
This game is based on cricket, not volleyball. So even though it
looks a bit like Slime Volleyball, it's a completely different game.
Also, it is based on indoor cricket as well as the traditional game.
To find out more, read on...
The Over. An over consists of six balls. Although you cannot use
different bowlers, the over is an easy to measure the length of an
innings.
The Innings. Each player shall play one innings, ie one player
bats for half of the game and then bowls for the other half, and
vice versa. Each innings shall consist of the same number of overs,
even if the team batting second exceeds the target score set
(because wickets result in a run penalty and so scores can
decrease).
Batting. The batsman may only hit the ball once per delivery.
The batsman is the slime that is coloured differently to the other
two slimes.
Bowling. The bowling team consists of a bowler and wicket
keeper. The bowler may move freely, but the wicket keeper must stay
behind the wickets.
Scoring. The score shall be measured in runs. Runs can be scored
from boundaries, physical runs or no balls. Getting out results in a
run penalty. At the end of each player's innings, the player with
the most runs wins.
Physical Runs. A physical run shall be scored when the batsman
crosses from the batting crease (right hand marker) to the running
crease (middle marker) or vice versa, and is grounded behind each
crease before starting and after completing the run. The batsman
must have hit the ball before scoring a physical run.
Boundaries. A boundary shall be scored should the batsman play
the ball to the left hand wall without it coming off the wall behind
the wicket keeper. If it does not touch the ground in between being
hit and hitting the wall, six runs shall be awarded, otherwise four
runs will be awarded. In the event of the ball bouncing off the
bowler on a no ball, and still hitting the wall on the full, six
runs shall be awarded. A boundary shall not be scored if the ball
has previously hit the stumps or the wall behind the wicket keeper
previously in that ball.
No Ball. "No ball" shall be called if: i) The ball passes over
the batting crease at a height deemed to be unplayable, and the
batsman has not left his crease, ii) The ball has bounced more than
twice on its way to the batsman, iii) The ball has been bowled onto
the wall behind the bowler, or iv) The bowler has hit the ball twice
during the delivery. A no ball shall result in one run being added
to the batsman's score and the ball being rebowled.
Batsman out of his ground. The batsman shall be out of his
ground if he is standing in between the batting and running creases,
with no part of his slime grounded on the other side of either
crease. The batsman is also out of his ground if he would otherwise
be in his ground if he were not in the air.
Getting out. A batsman can get "out" in several ways, resulting
in a 5 runs being taken off the batsman's score, in addition to any
runs that were scored off the ball before getting out not being
counted. A no ball penalty shall still be awarded, though. A batsman
may get out: i) Bowled, if the ball hits the stumps off a fair ball
without the intervention of the bowler or wicket keeper. ii) Caught,
if the bowler or wicket keeper catch the ball on the full after the
batsman has hit it. If the ball hits a side wall, then only the
wicket keeper is able to take a catch. To take a catch, just move a
slime to the ball. You cannot be out caught off a no ball. iii) Run
out, if the batsman is out of his ground and the ball hits the
stumps or the wicket keeper touches it. iv) Stumped, if the batsman
misses the ball and the wicket keeper touches the ball while the
batsman is out of his ground. You cannot get out stumped off a no
ball, though you can get run out.
Dead ball. The ball shall be dead and the next ball bowled when:
i) the ball has been stationary and the players have not moved for
some time, and the batsman is in his crease, or ii) a wicket falls.
Note that a boundary does not cause the ball to be dead.